DITL_1021.txt Items: (15 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=15, y1=13, x2=215, y2=29 Type: -120 Info: 'Software by S. T. Han:' 2: Bounds: x1=400, y1=274, x2=432, y2=306 Type: 32 Info: '' 3: Bounds: x1=368, y1=274, x2=400, y2=306 Type: 32 Info: '' 4: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 5: Bounds: x1=9, y1=31, x2=40, y2=62 Type: -64 Info: '' 6: Bounds: x1=10, y1=95, x2=41, y2=126 Type: -64 Info: '' 7: Bounds: x1=10, y1=159, x2=41, y2=190 Type: -64 Info: '' 8: Bounds: x1=10, y1=207, x2=42, y2=239 Type: -64 Info: '' 9: Bounds: x1=10, y1=241, x2=42, y2=273 Type: -64 Info: '' 10: Bounds: x1=46, y1=31, x2=485, y2=96 Type: -120 Info: ' Polytris is a game with falling polyomino blocks. Rows will be removed if they are filled without holes. Polytris is more challenging because it has 29 kinds of blocks, bombs, weights and water balloons.' 11: Bounds: x1=46, y1=95, x2=485, y2=160 Type: -120 Info: ' Poly-RC is even more block falling rows and columns. The squares can be removed by arranging them sequence of the same color in a row. Poly-RC features blocks with 1-4 squares, bombs, weights and radiation.' 12: Bounds: x1=46, y1=159, x2=485, y2=208 Type: -120 Info: ' PolyMine is yet another mine detection game with randomly oriented grids. The object is to find all the safe place without stepping on a bomb.' 13: Bounds: x1=46, y1=207, x2=485, y2=256 Type: -120 Info: ' Poly-Tile and Poly-Peg are board games on various boards. Their object is to remove all the pieces except one. Easy to learn, but hard to master. Rules are different, so is stratege.' 14: Bounds: x1=46, y1=255, x2=351, y2=304 Type: -120 Info: ' All Poly-series games can be configured as from the easiest to the hardest. Please look for more Poly-Series games coming up.' DITL_1020.txt Items: (13 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 2: Bounds: x1=400, y1=274, x2=432, y2=306 Type: 32 Info: '' 3: Bounds: x1=368, y1=274, x2=400, y2=306 Type: 32 Info: '' 4: Bounds: x1=15, y1=13, x2=215, y2=29 Type: -120 Info: 'Software by S. T. Han:' 5: Bounds: x1=9, y1=36, x2=41, y2=68 Type: -64 Info: '' 6: Bounds: x1=43, y1=36, x2=75, y2=68 Type: -64 Info: '' 7: Bounds: x1=80, y1=36, x2=484, y2=101 Type: -120 Info: ' Tangram is an ancient Oriental dissection puzzle which has 7 simple shaped pieces. Comes with 2400 puzzles. Pythagoras is another dissection puzzle using different pieces. You will find them challenging once you try them.' 8: Bounds: x1=9, y1=109, x2=41, y2=141 Type: -64 Info: '' 9: Bounds: x1=45, y1=109, x2=484, y2=177 Type: -120 Info: ' 5 Stix is a board game which uses 55 cards and 5 sticks. You can play against the computer, friends or by yourself. This is another great game for children to develop their matching skill. It is also enjoyable for adults.' 10: Bounds: x1=9, y1=184, x2=41, y2=216 Type: -64 Info: '' 11: Bounds: x1=45, y1=184, x2=485, y2=252 Type: -120 Info: ' Dr. Macinto is a single player game in which one is to remove all the viruses (not computer virus). The blocks can be removed by arranging them sequences of the same color horizontally, vertically or diagonally.' 12: Bounds: x1=430, y1=254, x2=485, y2=270 Type: -120 Info: '(more)' DITL_1019.txt Items: (10 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 2: Bounds: x1=400, y1=274, x2=432, y2=306 Type: 32 Info: '' 3: Bounds: x1=368, y1=274, x2=400, y2=306 Type: 32 Info: '' 4: Bounds: x1=15, y1=13, x2=196, y2=29 Type: -120 Info: 'Copyright Notice:' 5: Bounds: x1=21, y1=44, x2=474, y2=93 Type: -120 Info: ' This program is copyrighted. If you want to continue to use, please send shareware fee to the author. If you send $10 or more, you will receive the latest version and other games to try.' 6: Bounds: x1=21, y1=92, x2=472, y2=141 Type: -120 Info: ' This version may be distributed freely without any modification, but may not be sold or distributed for profit without author's permission. All rights are reserved by the author.' 7: Bounds: x1=21, y1=140, x2=472, y2=189 Type: -120 Info: ' Although this software is tested carefully, it may contain bugs. This software is 'as is' based. The author does not make any warranty, either express or implied, with respect to this software.' 8: Bounds: x1=21, y1=188, x2=472, y2=204 Type: -120 Info: ' Send shareware fee, bug reports or comments to:' 9: Bounds: x1=41, y1=215, x2=245, y2=279 Type: -120 Info: 'S. T. Han 445 Waupelani Dr. D-9 State College, PA 16801, U.S.A. E-Mail : STH@eclx.psu.edu' DITL_1018.txt Items: (9 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 2: Bounds: x1=400, y1=274, x2=432, y2=306 Type: 32 Info: '' 3: Bounds: x1=368, y1=274, x2=400, y2=306 Type: 32 Info: '' 4: Bounds: x1=15, y1=13, x2=90, y2=29 Type: -120 Info: 'Tips :' 5: Bounds: x1=21, y1=38, x2=473, y2=87 Type: -120 Info: ' Poly-Dol somehow resembles the cube which was a hit in late '70s. If you try to match a piece, the other pieces will be ruined. That's because pieces are moving dependently.' 6: Bounds: x1=21, y1=87, x2=473, y2=152 Type: -120 Info: ' It is very hard to back trace even a few moves. Random movement will not help. (Total entrophy always increases.) You could solve the puzzle in many ways. You could match from the corners, or from top to bottom.' 7: Bounds: x1=21, y1=152, x2=473, y2=217 Type: -120 Info: ' You need to move the matched pieces and move them back to the correct position after matching other pieces. Try to find set of moves that can change position of some pieces independently.' 8: Bounds: x1=21, y1=216, x2=473, y2=253 Type: -120 Info: ' The solution procedure may vary with the board. Good luck!' DITL_1017.txt Items: (7 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 2: Bounds: x1=400, y1=274, x2=432, y2=306 Type: 32 Info: '' 3: Bounds: x1=368, y1=274, x2=400, y2=306 Type: 32 Info: '' 4: Bounds: x1=15, y1=13, x2=113, y2=29 Type: -120 Info: 'Editor Menu:' 5: Bounds: x1=22, y1=34, x2=139, y2=275 Type: -120 Info: 'Edit New... Open... Save Save As... Play Quit Board Flip Move Grid' 6: Bounds: x1=140, y1=34, x2=476, y2=275 Type: -120 Info: ' To create new board To open board To save board To save as different name To play current board To quit Poly-Dol To flip horizontally or vertically To move left, right, up or down To set grid hex or square' DITL_1016.txt Items: (8 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 2: Bounds: x1=400, y1=274, x2=432, y2=306 Type: 32 Info: '' 3: Bounds: x1=368, y1=274, x2=400, y2=306 Type: 32 Info: '' 4: Bounds: x1=15, y1=13, x2=90, y2=29 Type: -120 Info: 'Editor :' 5: Bounds: x1=21, y1=38, x2=474, y2=87 Type: -120 Info: ' You can create, modify and save your own board using editor. First select desired grid and pieces or arrows on the upper right corner. Then click on the spaces on the board to place pieces.' 6: Bounds: x1=21, y1=86, x2=473, y2=136 Type: -120 Info: ' Save the current board if satisfactory. Select 'Play' menu item to go back to play mode. Note that you cannot edit the main boards.' 7: Bounds: x1=21, y1=135, x2=473, y2=220 Type: -120 Info: ' If you think the boards you created is too good to enjoy by yourself, send them to the author so that they can be shared.' DITL_1015.txt Items: (7 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 2: Bounds: x1=400, y1=274, x2=432, y2=306 Type: 32 Info: '' 3: Bounds: x1=368, y1=274, x2=400, y2=306 Type: 32 Info: '' 4: Bounds: x1=15, y1=13, x2=217, y2=29 Type: -120 Info: 'Preference :' 5: Bounds: x1=20, y1=48, x2=140, y2=182 Type: -120 Info: 'Pieces Shuffle Show Shuffle Ask Save Change Enable Undo Default Save Cancel' 6: Bounds: x1=140, y1=48, x2=475, y2=182 Type: -120 Info: 'To select design of pieces To set number of shuffles To show shuffling board To enable/disable 'Save Change?' dialog To enable/disable undo and redo To set preferences to default To save current preference To abort setting ' DITL_1014.txt Items: (8 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 2: Bounds: x1=400, y1=274, x2=432, y2=306 Type: 32 Info: '' 3: Bounds: x1=368, y1=274, x2=400, y2=306 Type: 32 Info: '' 4: Bounds: x1=15, y1=13, x2=230, y2=29 Type: -120 Info: 'Main Menu (continued):' 5: Bounds: x1=20, y1=33, x2=140, y2=275 Type: -120 Info: 'Move Undo Redo Undo All Redo All Option Sound Preference... Help High Score Help' 6: Bounds: x1=140, y1=145, x2=493, y2=275 Type: -120 Info: 'To turn on/off sound To set preferences To display best player command-erase : erase high score for all boards To show help screen' 7: Bounds: x1=140, y1=49, x2=475, y2=115 Type: -120 Info: 'To undo move To redo move To undo all the moves - Click to interrupt. To redo all the moves' DITL_1013.txt Items: (8 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 2: Bounds: x1=400, y1=274, x2=432, y2=306 Type: 32 Info: '' 3: Bounds: x1=368, y1=274, x2=400, y2=306 Type: 32 Info: '' 4: Bounds: x1=15, y1=13, x2=230, y2=29 Type: -120 Info: 'Main Menu :' 5: Bounds: x1=20, y1=48, x2=140, y2=199 Type: -120 Info: 'Poly-Dol New New Board... Open... Open Board... Save Save As... Edit Board Quit' 6: Bounds: x1=140, y1=48, x2=475, y2=199 Type: -120 Info: ' To start a new game To start a new game on a new board To open saved game To open a board file To save current game To save as different name To edit board To terminate Poly-Dol' 7: Bounds: x1=20, y1=219, x2=474, y2=252 Type: -120 Info: '*Note that game files & board files can't be double-click open nor drag-drop open.' DITL_1012.txt Items: (37 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 2: Bounds: x1=400, y1=274, x2=432, y2=306 Type: 32 Info: '' 3: Bounds: x1=368, y1=274, x2=400, y2=306 Type: 32 Info: '' 4: Bounds: x1=15, y1=13, x2=131, y2=29 Type: -120 Info: 'Move:' 5: Bounds: x1=21, y1=38, x2=473, y2=72 Type: -120 Info: ' All the pieces on a line will be moved together.' 6: Bounds: x1=39, y1=72, x2=71, y2=104 Type: -64 Info: '' 7: Bounds: x1=75, y1=72, x2=107, y2=104 Type: -64 Info: '' 8: Bounds: x1=111, y1=72, x2=143, y2=104 Type: -64 Info: '' 9: Bounds: x1=147, y1=72, x2=179, y2=104 Type: -64 Info: '' 10: Bounds: x1=183, y1=72, x2=215, y2=104 Type: -64 Info: '' 11: Bounds: x1=223, y1=72, x2=255, y2=104 Type: -96 Info: '' 12: Bounds: x1=264, y1=72, x2=296, y2=104 Type: -64 Info: '' 13: Bounds: x1=300, y1=72, x2=332, y2=104 Type: -64 Info: '' 14: Bounds: x1=336, y1=72, x2=368, y2=104 Type: -64 Info: '' 15: Bounds: x1=372, y1=72, x2=404, y2=104 Type: -64 Info: '' 16: Bounds: x1=408, y1=72, x2=440, y2=104 Type: -64 Info: '' 17: Bounds: x1=18, y1=122, x2=470, y2=156 Type: -120 Info: ' You can rotate the pieces.' 18: Bounds: x1=128, y1=191, x2=160, y2=223 Type: -64 Info: '' 19: Bounds: x1=92, y1=156, x2=124, y2=188 Type: -64 Info: '' 20: Bounds: x1=128, y1=156, x2=160, y2=188 Type: -64 Info: '' 21: Bounds: x1=164, y1=156, x2=196, y2=188 Type: -64 Info: '' 22: Bounds: x1=164, y1=191, x2=196, y2=223 Type: -64 Info: '' 23: Bounds: x1=164, y1=226, x2=196, y2=258 Type: -64 Info: '' 24: Bounds: x1=128, y1=226, x2=160, y2=258 Type: -64 Info: '' 25: Bounds: x1=92, y1=226, x2=124, y2=258 Type: -64 Info: '' 26: Bounds: x1=92, y1=191, x2=124, y2=223 Type: -64 Info: '' 27: Bounds: x1=220, y1=190, x2=252, y2=222 Type: -96 Info: '' 28: Bounds: x1=314, y1=191, x2=346, y2=223 Type: -64 Info: '' 29: Bounds: x1=314, y1=156, x2=346, y2=188 Type: -64 Info: '' 30: Bounds: x1=350, y1=156, x2=382, y2=188 Type: -64 Info: '' 31: Bounds: x1=350, y1=191, x2=382, y2=223 Type: -64 Info: '' 32: Bounds: x1=350, y1=226, x2=382, y2=258 Type: -64 Info: '' 33: Bounds: x1=314, y1=226, x2=346, y2=258 Type: -64 Info: '' 34: Bounds: x1=278, y1=226, x2=310, y2=258 Type: -64 Info: '' 35: Bounds: x1=278, y1=191, x2=310, y2=223 Type: -64 Info: '' 36: Bounds: x1=278, y1=156, x2=310, y2=188 Type: -64 Info: '' DITL_1011.txt Items: (10 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 2: Bounds: x1=400, y1=274, x2=432, y2=306 Type: 32 Info: '' 3: Bounds: x1=368, y1=274, x2=400, y2=306 Type: 32 Info: '' 4: Bounds: x1=15, y1=13, x2=131, y2=29 Type: -120 Info: 'Introduction:' 5: Bounds: x1=21, y1=38, x2=467, y2=72 Type: -120 Info: ' Poly-Dol is a board game with color pieces on hexagonal or square grid. It is easy to learn, but hard to master.' 6: Bounds: x1=21, y1=71, x2=467, y2=104 Type: -120 Info: ' The object of the game is to match the pieces on the board as given shape. The goal shape is displayed on the upper right corner.' 7: Bounds: x1=21, y1=103, x2=467, y2=152 Type: -120 Info: ' Click on the arrows to move pieces vertically, horizontally or diagonally. All the pieces on the line will be moved together. Click on the rotation arrow to rotate pieces.' 8: Bounds: x1=21, y1=151, x2=467, y2=200 Type: -120 Info: ' 'Dol' is a Korean word meaning 'Stone'-the first tool a man kind used.' 9: Bounds: x1=121, y1=196, x2=376, y2=243 Type: -64 Info: '' DITL_1010.txt Items: (18 entries) 0: Bounds: x1=464, y1=274, x2=496, y2=306 Type: 32 Info: '' 1: Bounds: x1=432, y1=274, x2=464, y2=306 Type: 32 Info: '' 2: Bounds: x1=311, y1=28, x2=343, y2=60 Type: -96 Info: '' 3: Bounds: x1=202, y1=20, x2=297, y2=36 Type: -120 Info: 'Poly-Dol Help' 4: Bounds: x1=154, y1=28, x2=186, y2=60 Type: -64 Info: '' 5: Bounds: x1=145, y1=85, x2=241, y2=101 Type: -120 Info: 'Index:' 6: Bounds: x1=166, y1=104, x2=341, y2=120 Type: 8 Info: ' Introduction' 7: Bounds: x1=166, y1=120, x2=341, y2=136 Type: 8 Info: ' Move' 8: Bounds: x1=166, y1=136, x2=341, y2=152 Type: 8 Info: ' Main Menu' 9: Bounds: x1=341, y1=136, x2=386, y2=152 Type: -120 Info: '' 10: Bounds: x1=166, y1=152, x2=341, y2=168 Type: 8 Info: ' Preference' 11: Bounds: x1=166, y1=168, x2=341, y2=184 Type: 8 Info: ' Editor' 12: Bounds: x1=166, y1=184, x2=341, y2=200 Type: 8 Info: ' Editor Menu' 13: Bounds: x1=166, y1=200, x2=341, y2=216 Type: 8 Info: ' Tips' 14: Bounds: x1=166, y1=216, x2=341, y2=232 Type: 8 Info: ' Copyright Notice' 15: Bounds: x1=166, y1=232, x2=341, y2=248 Type: 8 Info: ' Software by S. T. Han' 16: Bounds: x1=163, y1=275, x2=348, y2=291 Type: -120 Info: 'Click on a topic for help.' 17: Bounds: x1=205, y1=42, x2=292, y2=75 Type: -120 Info: ' 1994 by S. T. Han' DITL_1000.txt Items: (17 entries) 0: Bounds: x1=182, y1=218, x2=240, y2=238 Type: 4 Info: 'OK' 1: Bounds: x1=182, y1=182, x2=240, y2=202 Type: 4 Info: 'Cancel' 2: Bounds: x1=30, y1=218, x2=88, y2=238 Type: 4 Info: 'Save' 3: Bounds: x1=30, y1=182, x2=88, y2=202 Type: 4 Info: 'Default' 4: Bounds: x1=178, y1=214, x2=244, y2=242 Type: -64 Info: '' 5: Bounds: x1=95, y1=6, x2=176, y2=24 Type: -120 Info: 'Preference' 6: Bounds: x1=14, y1=35, x2=120, y2=53 Type: -120 Info: 'Shuffle' 7: Bounds: x1=14, y1=52, x2=120, y2=70 Type: 6 Info: 'A Few' 8: Bounds: x1=14, y1=69, x2=120, y2=87 Type: 6 Info: 'Normal' 9: Bounds: x1=14, y1=86, x2=120, y2=104 Type: 6 Info: 'A Lot' 10: Bounds: x1=166, y1=35, x2=272, y2=53 Type: -120 Info: 'Pieces' 11: Bounds: x1=14, y1=113, x2=153, y2=131 Type: 5 Info: 'Show Shuffle' 12: Bounds: x1=14, y1=130, x2=153, y2=148 Type: 5 Info: 'Ask Save Change' 13: Bounds: x1=14, y1=147, x2=153, y2=165 Type: 5 Info: 'Enable Undo' 14: Bounds: x1=166, y1=52, x2=272, y2=70 Type: 6 Info: 'B/W' 15: Bounds: x1=166, y1=69, x2=272, y2=87 Type: 6 Info: 'Psycho' 16: Bounds: x1=166, y1=86, x2=272, y2=104 Type: 6 Info: 'Sphere' DITL_805.txt Items: (4 entries) 0: Bounds: x1=133, y1=84, x2=191, y2=104 Type: 4 Info: 'OK' 1: Bounds: x1=21, y1=84, x2=79, y2=104 Type: 4 Info: 'Cancel' 2: Bounds: x1=27, y1=16, x2=186, y2=72 Type: -120 Info: '^1' 3: Bounds: x1=129, y1=80, x2=195, y2=108 Type: -64 Info: '' DITL_804.txt Items: (4 entries) 0: Bounds: x1=131, y1=134, x2=189, y2=154 Type: 4 Info: 'OK' 1: Bounds: x1=48, y1=89, x2=272, y2=105 Type: -112 Info: '' 2: Bounds: x1=127, y1=130, x2=193, y2=158 Type: -64 Info: '' 3: Bounds: x1=43, y1=24, x2=277, y2=82 Type: -120 Info: 'Congratulations! You are the best Player. Please enter your name.' DITL_803.txt Items: (11 entries) 0: Bounds: x1=225, y1=134, x2=283, y2=154 Type: 4 Info: 'OK' 1: Bounds: x1=34, y1=134, x2=92, y2=154 Type: 4 Info: 'Erase' 2: Bounds: x1=58, y1=50, x2=262, y2=66 Type: -120 Info: 'Name' 3: Bounds: x1=66, y1=105, x2=119, y2=121 Type: -120 Info: '' 4: Bounds: x1=199, y1=104, x2=251, y2=120 Type: -120 Info: '' 5: Bounds: x1=221, y1=130, x2=287, y2=158 Type: -64 Info: '' 6: Bounds: x1=118, y1=17, x2=209, y2=33 Type: -120 Info: 'Best Player' 7: Bounds: x1=15, y1=9, x2=47, y2=41 Type: -64 Info: '' 8: Bounds: x1=273, y1=9, x2=305, y2=41 Type: -96 Info: '' 9: Bounds: x1=66, y1=84, x2=119, y2=100 Type: -120 Info: 'Move' 10: Bounds: x1=199, y1=84, x2=251, y2=100 Type: -120 Info: 'Time' DITL_802.txt Items: (36 entries) 0: Bounds: x1=425, y1=260, x2=472, y2=304 Type: 64 Info: 'S' 1: Bounds: x1=346, y1=260, x2=395, y2=304 Type: 64 Info: 'T' 2: Bounds: x1=271, y1=260, x2=316, y2=302 Type: 64 Info: 'U' 3: Bounds: x1=110, y1=260, x2=141, y2=304 Type: 64 Info: 'W' 4: Bounds: x1=179, y1=260, x2=228, y2=302 Type: 64 Info: 'V' 5: Bounds: x1=31, y1=260, x2=63, y2=303 Type: 64 Info: 'X' 6: Bounds: x1=31, y1=9, x2=72, y2=50 Type: 64 Info: '!' 7: Bounds: x1=33, y1=62, x2=71, y2=97 Type: 64 Info: '"' 8: Bounds: x1=25, y1=107, x2=78, y2=148 Type: 64 Info: '#' 9: Bounds: x1=26, y1=156, x2=76, y2=201 Type: 64 Info: '$' 10: Bounds: x1=34, y1=211, x2=69, y2=246 Type: 64 Info: '%' 11: Bounds: x1=103, y1=9, x2=150, y2=49 Type: 64 Info: '&' 12: Bounds: x1=107, y1=59, x2=148, y2=100 Type: 64 Info: ''' 13: Bounds: x1=109, y1=110, x2=144, y2=145 Type: 64 Info: '(' 14: Bounds: x1=100, y1=152, x2=153, y2=204 Type: 64 Info: ')' 15: Bounds: x1=101, y1=206, x2=151, y2=251 Type: 64 Info: '*' 16: Bounds: x1=178, y1=3, x2=231, y2=56 Type: 64 Info: '+' 17: Bounds: x1=185, y1=57, x2=226, y2=102 Type: 64 Info: ',' 18: Bounds: x1=184, y1=107, x2=225, y2=148 Type: 64 Info: '-' 19: Bounds: x1=178, y1=156, x2=231, y2=201 Type: 64 Info: '.' 20: Bounds: x1=178, y1=202, x2=231, y2=255 Type: 64 Info: '/' 21: Bounds: x1=271, y1=7, x2=306, y2=52 Type: 64 Info: '0' 22: Bounds: x1=263, y1=56, x2=316, y2=103 Type: 64 Info: '1' 23: Bounds: x1=262, y1=105, x2=315, y2=150 Type: 64 Info: '2' 24: Bounds: x1=262, y1=158, x2=315, y2=199 Type: 64 Info: '3' 25: Bounds: x1=262, y1=206, x2=315, y2=251 Type: 64 Info: '4' 26: Bounds: x1=347, y1=3, x2=394, y2=56 Type: 64 Info: '5' 27: Bounds: x1=345, y1=59, x2=398, y2=99 Type: 64 Info: '6' 28: Bounds: x1=346, y1=101, x2=395, y2=153 Type: 64 Info: '7' 29: Bounds: x1=345, y1=156, x2=395, y2=201 Type: 64 Info: '8' 30: Bounds: x1=347, y1=202, x2=394, y2=254 Type: 64 Info: '9' 31: Bounds: x1=414, y1=7, x2=468, y2=52 Type: 64 Info: ':' 32: Bounds: x1=420, y1=56, x2=467, y2=103 Type: 64 Info: ';' 33: Bounds: x1=416, y1=105, x2=469, y2=150 Type: 64 Info: '<' 34: Bounds: x1=416, y1=152, x2=469, y2=204 Type: 64 Info: '=' 35: Bounds: x1=418, y1=206, x2=471, y2=251 Type: 64 Info: '>' DITL_801.txt Items: (5 entries) 0: Bounds: x1=218, y1=77, x2=276, y2=97 Type: 4 Info: 'OK' 1: Bounds: x1=118, y1=77, x2=176, y2=97 Type: 4 Info: 'Cancel' 2: Bounds: x1=18, y1=77, x2=76, y2=97 Type: 4 Info: 'No' 3: Bounds: x1=34, y1=21, x2=268, y2=57 Type: -120 Info: 'Do you want to save current game before procede?' 4: Bounds: x1=214, y1=73, x2=280, y2=101 Type: -64 Info: '' DITL_800.txt Items: (3 entries) 0: Bounds: x1=77, y1=84, x2=135, y2=104 Type: 4 Info: 'OK' 1: Bounds: x1=27, y1=16, x2=186, y2=72 Type: -120 Info: '^1' 2: Bounds: x1=73, y1=80, x2=139, y2=108 Type: -64 Info: '' DITL_128.txt Items: (9 entries) 0: Bounds: x1=139, y1=205, x2=197, y2=225 Type: 4 Info: 'OK' 1: Bounds: x1=122, y1=10, x2=215, y2=28 Type: -120 Info: 'Poly-Dol 1.0' 2: Bounds: x1=129, y1=33, x2=209, y2=67 Type: -120 Info: ' 1994 by S. T. Han' 3: Bounds: x1=242, y1=19, x2=274, y2=51 Type: -64 Info: ''' 4: Bounds: x1=28, y1=78, x2=309, y2=115 Type: -120 Info: 'If you want to continue to use Poly-Dol, please send shareware fee to:' 5: Bounds: x1=76, y1=121, x2=285, y2=171 Type: -120 Info: 'S. T. Han 445 Waupelani Dr. D-9 State College, PA 16801, U.S.A.' 6: Bounds: x1=76, y1=173, x2=247, y2=191 Type: -120 Info: 'E-mail: STH@eclx.psu.edu' 7: Bounds: x1=135, y1=201, x2=201, y2=229 Type: -64 Info: '' 8: Bounds: x1=64, y1=19, x2=96, y2=51 Type: -64 Info: ''